Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


| Advanced Melee | Ammunition | Basic Melee | Grenade | Heavy | Longarms | Small Arms | Sniper | Solarian | Special
Critical Hit Effects | Special Properties | Weapon Accessories | Weapon Fusions


Machine Gun

The most basic and portable machine guns are known as squad guns for their popularity among mercenary groups. Light, medium, and heavy machine guns remain reliable heavy weapons for their automatic fire and damage capability.

Projectile Weapons

Projectile weapons fire solid rounds, such as bullets or rockets. While projectile weapons are relatively antiquated, they provide serviceable firepower at a reasonable price to many travelers and traders.

Machine Gun, Heavy

Source Starfinder Core Rulebook pg. 177
Level 17; Price 220,300
Hands 2; Proficiency Heavy
Damage 7d10 P; Range 120 ft.; Critical
Capacity 100 rounds; Usage 4
Bulk 2; Special analog, automatic

Machine Gun, Squad

Source Starfinder Core Rulebook pg. 177
Level 4; Price 2,060
Hands 2; Proficiency Heavy
Damage 1d10 P; Range 60 ft.; Critical
Capacity 40 rounds; Usage 2
Bulk 2; Special analog, automatic

Machine Gun, Light

Source Starfinder Core Rulebook pg. 177
Level 8; Price 8,600
Hands 2; Proficiency Heavy
Damage 2d10 P; Range 60 ft.; Critical
Capacity 60 rounds; Usage 2
Bulk 2; Special analog, automatic

Machine Gun, Medium

Source Starfinder Core Rulebook pg. 177
Level 11; Price 23,100
Hands 2; Proficiency Heavy
Damage 3d10 P; Range 60 ft.; Critical
Capacity 60 rounds; Usage 2
Bulk 2; Special analog, automatic